Jan Svarovsky


Projects published

Rovenna. A forward looking approach to simulation software for autonomous vehicles, digitising actual real world locations. Pitch video.

Apple. Apple is rebuilding Maps from the ground up.

Google. Google Earth iOS and Android, YouTube iOS, Google+ Local iOS.

3mensio Medical Imaging BV. Vascular and Cardio products, and also SDK.

Svarovsky Productions Ltd. Analog Digital Clock, a cool clock app for Dutch designer Maarten Baas.

Kuju Entertainment Plc. The Regiment, a first person shooter based on the SAS using the Unreal Engine and GameSpy internet multiplayer libraries.

IdeaWorks3D Ltd. We converted PS1 V-Rally to the Sony Ericsson P900 and P800.

Lost Toys Ltd. Having helped them finish their latest game on Xbox/PS2, Battle Engine Aquila (released Jan and Feb 2003), I was given sole responsibility for the PC version. This is finished and shipping in various formats.

Mucky Foot Productions Ltd. The PC strategy game called Startopia. I have posted occasional updates, files, and information about the game here, and a demo version is available.

Bullfrog Productions. Code in various titles such as Theme Hospital; Populous: The Beginning; Syndicate Wars PSX; Dungeon Keeper.

Fine Particle Software. Various chemical engineering software; have a look at their website.

Other Publications

I gave a talk entitled Booting It Out The Door at the European Developers Forum discussing how to manage the end of projects from a game programmer's perspective.

I have contributed articles to two books, Game Programming Gems volume 1 and volume 3:

Here's a talk I did at the Game Developer's Conference (the 1999 one).